![]() ![]() ![]() Sss Mode– Sets the Sub Surface Scattering Mode. Sss Mix – Mix between the Diffuse component and the SSS component. Explicit normal – Uses the mesh's set normal to determine the bump effect on the material. From texture bump output – Uses the texture bump output to determine the bump effect on the material. Normal Map in World Space – Uses a world space normal map to determine the bump effect on the material. Normal Map in Screen Space – Uses a Screen space normal map to determine the bump effect on the material. Creating an aiStandardSurface material 6m 23s Base color and specular. ![]() Normal Map in Object Space – Uses an object space normal map to determine the bump effect on the material. Maya 2020 introduced a new physically-based material list designed to work with other renderers, not just Arnold. Normal Map in Tangent Space – Uses a tangent normal map to determine the bump effect on the material. When a texture with color corrections is used as a normal map, V-Ray will display a warning for unexpected results.ĭiffuse Bump Amount – A multiplier for the bump map effect on the diffuse.ĭiffuse Bump Type – Defines how the bump input is read by the material.īump Map – Uses a bump map to determine the bump effect on the material. ![]()
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